Instant Gratification
The rage in games these days is achivement unlocking (or getting trophies if you’re a Sony guy), the micro reward for doing something in-game, like winning a race or shooting 200 pigeons (GTA players know what I’m talking about here). It’s an added reward for playing the game and gives you some added replayability after the main game is over.
Armor Games has done the equivalent of taking out the cereal pieces in Lucky Charms and left behind the sweet, sweet marshmallows. “Achievement Unlocked” has you play as an elephant (don’t ask) in a room of spikes (stop asking) and your only goal is to earn achievements, and you get them for everything. It’s pretty sweet feeling like you’ve accomplished something by “Finding the main menu” or “Preloading the game.”

With games like this, I like to create my own story in my head. For this one, I kinda envision this being an elephantine version of Saw, with some puppet master putting Dumbo here through the ringer, just to make him appreciate things like “Walking to the Left.”






greg January 5th
cool blog. subscribed…
This game single-handedly brought me to the realization that I am an obsessive completionist. =(
Also just wanted to chime in here that this puppy was _actually_ made by jmtb02. A kickass indie game dev specializing in flash games. Armor Games just wrote the check.
greg January 8th
um yea scratch that. jmtb02 _is_ armor games. he’s head of development. my bad
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